Scholastic Lore grants the Explorer knowledge of a particularly complex or esoteric subject. A successful Skill Test allows him to recall necessary information or research a particular subject should appropriate reference material be readily available. Scholastic Lore grants a depth of knowledge far beyond that of Common Lore, requiring both experience and study to obtain. Scholastic Lore Tests can identify things that fall within the Explorer's area of expertise: a person, book, starship or machine spirit. A successful Skill Test within the realm of the character's specialty reveals basic information about the object in question in accordance with the following table: 85 III: Skills Degrees of Success Result Standard success Reveals basic information known to scholars on the topic. One Reveals uncommon information, known to few dedicated academics. Two Reveals obscure information, known to only serious scholars. Three + Reveals extremely rare information, known only to true experts in the field Scholastic Lore overlaps with Common Lore and Forbidden Lore in some areas, but it represents more in-depth, academic information. An Explorer with Common Lore (Navis Nobilite) might know conventional information about the Navigator families and their ability to direct the starships of the Imperium, but one with Scholastic Lore (Navis Nobilite) would be able to trace lineage and historic agreements of a family over the millenia. Scholastic Lore Tests require no time, as the Explorer either knows the fact or not. Researching, however, requires an Extended Test of a Duration and Difficulty appropriate to the task at hand. See page 231 of Chapter IX: Playing the Game for details.
Skill use:
Free Action
Skill groups:
Archaic: An understanding of the Imperium's dark past, its proscribed eras and how the long millennia have changed the face of mankind.
Astromancy: A knowledge of stars, singularities, and the worlds around them, as well as theoretical understanding of how to use telescopes, astrolithic charts, and the like.
Beasts: An understanding of the genus and families of animals and familiarity with the characteristics and appearance of many semi-sentient creatures.
Bureaucracy: A familiarity with the rules and regulations involved with governments, particularly the Adeptus Administratum, and their many and varied departments, bureaus, and policies.
Chymistry: A knowledge of chemicals, their alchemical applications in a number of uses, and their prevalence or scarcity throughout the Imperium.
Cryptology: An understanding of codes, ciphers, cryptographs, secret languages, and numerical keys. This may be used to either create or decipher encryptions.
Heraldry: A grasp of the principles and devices of Heraldry, as well as a knowledge of the most common seals and heraldic devices used by the Imperium's most noble houses and families.
Imperial Creed: An understanding of the specific rituals and practices of the Ecclesiarchy, from the traditional construction of their temples to specific points from its texts. This information may be used to conduct the rituals for others.
Imperial Warrants: Information concerning the establishment, legal scope, and use of the warrants used to by Rogue Traders, as well as the most well known and dynastic warrants of the Imperium.
Judgement: Knowledge of the proper punishments for the myriad of crimes and heresies punishable by Imperial law.
Legend: Going beyond archaic knowledge, this encompasses most secretive portions of Imperial history, such as the Dark Age of Technology, the Age of Strife, the Great Crusade, and the Horus Heresy.
Navis Nobilite: Lore concerning the family trees, contracts, and histories of the great houses of the Navigators.
Numerology: An understanding of the mysterious link between numbers and the physical universe, from Catastrophe theory to the Sadleirian litany.
Occult: An understanding of occult rituals, theories, and superstitions, as well as the better-known mystical uses of occult items.
Philosophy: Knowledge concerning the theories of thought, belief, existence, and other intangibles. As it also includes logic and debate, it may be used for argument or creating philosophical works.
Tactica Imperialis: The theories of the Tactica Imperialis, as well as other systems of troop deployment and battle techniques used by the Imperium. This knowledge may be used to devise a battle plan or deduce the likely flow of war fought by Imperial forces.
Rogue Trader - Core Rulebook